Patch 1.1.0 “World of Warcraft” Release (US) 7 November 2004 Version 4044 Interface.toc - Related links Official patch notes - 11-07-04 Useful links Patches •. Changelog for the first WC3 Patches Blizzard ever released: ++ Warcraft 3 Patch 1.0 Download ++ We love WC3 Find all early Patches. Hail Warchiefs, Lichs, Commanders, and Keepers, Our sincere thanks to the Classic forums, the pros, the mapmakers, the players, r/WC3, Discord (Warcraft 3 United), and the horde of other fans who reached out to help make this patch Rexxar approved. Classic is by your side on this journey. Grab your favorite beverage and snacks, there's a lot to cover: Specific Changes and Improvements Widescreen support added. To prevent stretching their have been changes to the interfaces: • Added bookends to the in-game interface • Added black pillars in menus Game lobbies expanded to support 24 players. We’ve added 12 new team colors. Widescreen is cheating! It was removed from D3 and OW and also should be removed from WoW.Even though you're mistaken I've never understood this 'ultrawide is cheating' thing. As someone said on the ow forums: 'Because not everyone has 21:9 screen so it gives an unfair advantage. Of course not everyone has a 144hz monitor, 244hz monitor, gaming mouse, gaming keyboard, state of the art hardware, gaming chair, good headset, or perfect internet; but these are allowed even tho they give more of an advantage than 21:9.' Even though you're mistaken I've never understood this 'ultrawide is cheating' thing. As someone said on the ow forums: 'Because not everyone has 21:9 screen so it gives an unfair advantage. Of course not everyone has a 144hz monitor, 244hz monitor, gaming mouse, gaming keyboard, state of the art hardware, gaming chair, good headset, or perfect internet; but these are allowed even tho they give more of an advantage than 21:9.' I was joking, i own a 21:9 screen and its just stupid to think that you will be in a disadvantage without it. Also 21:9 screens can be bought for 250$ if you can live with 29 inch and 1080p. Sorry I didn't pick up the sarcasm:x But yeah we might as well say no laptop support because people on a desktop have an unfair advantage.Well, when you can see monsters that are typically 'offscreen' on a normal 16:9 screen, then you know ahead of time what's coming. Hell, you could play a caster on D3 and shoot mobs well off the screen a lot easier with a ultrawide monitor. Anything that's RTS, top down, having more real estate to see more real estate, gives you the upper hand in almost all situations within that game genre. But it's a hardware version of a FOV option on the software side. Remember when CRT monitors had higher resolutions than the standard 1080p or even 4k in today's society? I was doing 4800x2400 back in the 90s or whatever the highest resolution I could get. We've been at a disadvantage since the advent of 1080p for PC gaming. Even though you're mistaken I've never understood this 'ultrawide is cheating' thing. As someone said on the ow forums: 'Because not everyone has 21:9 screen so it gives an unfair advantage. Of course not everyone has a 144hz monitor, 244hz monitor, gaming mouse, gaming keyboard, state of the art hardware, gaming chair, good headset, or perfect internet; but these are allowed even tho they give more of an advantage than 21:9.' Hehe, let's bring it down to lowest denominator and all play stones. This is following 'widescreen = cheating' logic. But it's a hardware version of a FOV option on the software side. Remember when CRT monitors had higher resolutions than the standard 1080p or even 4k in today's society? I was doing 4800x2400 back in the 90s or whatever the highest resolution I could get.Most CRTs were 576p PAL or 480p NTSC the max resolution you could get was 1024×768 pixels. The 'resolution' you chose in windows just made everything smaller on screen so you could fit more stuff in view.
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